Quotulatiousness

November 29, 2016

QotD: Imagined agency

Filed under: Gaming, Media, Quotations — Tags: , — Nicholas @ 01:00

If you engage with [childrens’] interest, you can also help them toward appreciating and understanding the context, most obviously the history and politics, but also the life lessons to be learned from the decision making and engineering, for example the parable of the Panther and the T34 (tldr: “Good enough now is sometimes better than perfect, later.”)

You can even view stories about soldiers and soldiering as workplace adventures, since most of them hinge on office politics and team building.

And, in this context, the violent video games are just another learning tool, for all that they are also fun and a way to let off steam.

The third cost is more nebulous: imagined agency.

Children don’t have a lot of real agency, and, not only is it hard for a child to imagine modern adult agency, it’s also not very exciting.

One of the reasons action stories are compelling is that the main conflict is explicit and easy to grasp, and character agency simple and tangible: you know who Sharpe is struggling with because they are trying to kill each other; and you know he has agency because he has a unit of men, a rifle, and that big French cavalry sword.

It’s just much much easier to play soldiers in the garden, than aid worker, doctor or even adventurer. After a certain age, a child can only spend so long pretending to climb a mountain or pushing through the jungle undergrowth, but they can spend an entire afternoon enjoying a running skirmish, especially if they have those cool laser tag guns that actually track hits.

If you take away the plastic gun (with it’s don’t-shoot-me orange cap), ban Call of Duty, and censor books with guns and explosions on the cover, then — to me — it feels like you’re saying, Don’t imagine making important decisions, balancing risks, or being proactive.

M. Harold Page, “Children and War Toys and Violent Video Games and Action Stories”, Charlie’s Diary, 2016-11-15.

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