Quotulatiousness

December 31, 2014

Blog traffic in 2014

Filed under: Administrivia, Media — Tags: , — Nicholas @ 23:59

The annual statistics update on traffic to Quotulatiousness since January 1st (it’s also co-incidentally, the 2,000th day since I started posting here after moving from the original MovableType site at Jon’s website).

2014 blog statistics 1

2014 blog statistics 2

Over five million hits. That’s a pretty good number for an obscure Canadian blog. Certainly better numbers than The New Republic was managing just recently.

If I had any Photoshop skillz at all, I’d put together a Quotulatiousness version of the old McDonalds sign with the caption “Over Five Million Served”.

2014 blog statistics 3

2014 blog statistics 4

The final count of visitors to the blog will be about 1,500-2,500 higher, as I did the screen captures at around 11:30 in the morning.

The psychological value of online gaming

Filed under: Gaming, Health, Technology — Tags: , , — Nicholas @ 11:17

At Massively, Andrew Ross talks to the lead author on a recent paper that — unlike the pop-psych headlines in the newspapers — shows a much more positive side to gamers and online gaming:

Every time we talk about scientific research on Massively, readers argue that results from game studies should be “obvious” and are a waste of time/money or that everyone knows MMOs are filled with anti-social trolls. Kowert told me that game studies are “not unique in these criticisms,” though “they may seem stronger within this field due to the perceived frivolity of games and gaming as a field of study”:

    Even though gaming continues to grow in importance and popularity within society, there is still so much that remains unknown about how and why people are using this medium and what are its potential uses and effects (both positive and negative). For example, it has long been assumed that online game players are all reclusive, overweight, lonely, teenage males. This is reflected in the cultural stereotype of the group as seen in the news media and popular culture (Make Love, Not Warcraft, anyone?).

In her paper Reconsidering the Stereotype of Online Gamers, Kowert and her colleagues examined the validity of these stereotypes. As we discussed yesterday, the results proved that the opinions people hold about gamers don’t quite match the media’s stereotypes, even among non-gamers. Without research, we wouldn’t have this information, and for me as a gamer, it’s encouraging to know that times are changing. Plus, it gives you ammo when Uncle Frank tries to put down your hobby this holiday season.

During my examination of the research into online games and real world friendships among emotionally sensitive users, I realized I could see myself in the findings. As a child, I was very shy; part of the problem was that I didn’t know how to react to people’s emotions. One article about social gaming and lonely lives argued that people who game a lot can sometimes have trouble connecting with non-gamers. Many “enthusiastic hobbyists” also have this issue, whether their hobby is sports or soap operas or games.

Kowert says this is correct to an extent; we’ve all met the hardcore sports fans who spouts sports jargon. “There is some uniqueness in the social profile of individuals who choose to exclusively engage in hobbyist activities that are mediated by technology, such as online games,” Kowert told me. “For instance, you state that you were shy as a child and preferred standing in the background rather than diving right into new social situations. Knowing this about yourself, you may have been more apprehensive to join, let’s say, a sports club or a board game group, than popping in on an online forum discussing sports or joining online gaming club.”

In other words, it’s not that all people who play online games are shy or are using the internet to overcome some of their social problems, but for those who suffer from those problems, online gaming could be a good way for them to meet others. Being online allows people to share a social space without the fears and consequences associated with face-to-face socialization. For example, I rarely went to parties in high school, but I did run events in the online games I played, especially in older MMOs. In more raid-oriented MMOs, people constantly told me I was doing something “different,” something unique or strange, and that made me stand out as also being different. In short, I was using the game world in a different way than other more mainstream gamers did, which echoes Kowert’s research about emotionally sensitive players using game spaces in unique ways. She explains:

    Previous research has largely focused on the relationship between MMORPG play and social outcomes, as MMORPGs are believed to have a unique ability to promote sociability between users (see Mark Chen’s 2009 book Leet Noobs for a more in-depth discussion of the social environment of MMOs). As cooperation between users is often crucial to game play, the social environment of MMORPGs differs from other genres, such as multi-player first-person shooter games where gameplay is more about competition than cooperation and the social environment is more often characterized by competitiveness, trash-talking, and gloating (for more on this research see Zubek & Khoo, 2002 [PDF]). These differences in social environments are likely to differentially impact the social utility of the space as well as the social relationships that may come from it.

What I was reading in 2014

Filed under: Books, Media, Personal — Nicholas @ 05:00

Another year of reading done … and I have to admit that between blogging, gaming, and other non-reading uses for free time, I don’t read anywhere near as much as I used to. Not counting re-reads of old favourites (Conan Doyle, Heinlein, Bujold, Tolkien, and Pratchett among others), this is all I managed to read during the course of the year:

(more…)

The (awful) people of Whole Foods

Filed under: Business, Health, Personal, USA — Tags: , , , — Nicholas @ 04:00

Many years ago, when we lived on “the Danforth”, we were occasional patrons of “The Big Carrot”, an early retail store for the self-consciously “alternative” set. If you wanted gluten-free, or dairy-free, or fair-trade, they were almost the only game in town in the late 80s and early 90s. The selection may not have been great at times, but they did try to provide a variety of foods that you couldn’t get at the mainstream supermarkets of the day. The employees seemed to be mostly good, helpful folks, but almost to a person the customers were incredibly self-centred, self-righteous, arrogant, and intolerant. I don’t know how the staff put up with the constant childish antics and unending whining from the customers. Whole Foods is a much bigger enterprise than Toronto’s Big Carrot … and they seem to have attracted exactly the same customer base:

The problem with Whole Foods is their regular customers. They are, across the board, across the country, useless, ignorant, and miserable. They’re worse than miserable, they’re angry. They are quite literally the opposite of every Whole Foods employee I’ve ever encountered. Walk through any store any time of day—but especially 530pm on a weekday or Saturday afternoon during football season — and invariably you will encounter a sneering, disdainful horde of hipster Zombies and entitled 1%ers.

They stand in the middle of the aisles, blocking passage of any other cart, staring intently at the selection asking themselves that critical question: which one of these olive oils makes me seem coolest and most socially conscious, while also making the raw vegetable salad I’m preparing for the monthly condo board meeting seem most rustic and artisanal?

If you are a normal human being, when you come upon a person like this in the aisle you clear your throat or say excuse me, hoping against hope that they catch your drift. They don’t. In fact, they are disgusted by your very existence. The idea that you would violate their personal shopping space — which seems to be the entire store — or deign to request anything of them is so far beyond the pale that most times all they can muster is an “Ugh!”

Over the years I have tried everything to remain civil to these people, but nothing has worked, so I’ve stopped trying. Instead, I walk over to their cart and physically move it to the side for them. Usually, the shock of such an egregious transgression is so great that the “Ugh!” doesn’t happen until I’m around the corner out of sight. Usually, all I get is an incredulous bug-eyed stare. Sometimes I get both though, and when that happens, I look them square in the eye and say “Move. Your. Cart.” I used the same firm tone as Jason Bourne, with the hushed urgency of Jack Bauer and the uncomfortable proximity of Judge Reinhold. From their reaction you’d think I just committed an armed robbery or a sexual assault. When words fail them, as they often do with passive aggressive Whole Foods zombies, the anger turns inward and they start to vibrate with righteous indignation. Eventually, that pent up energy has to go somewhere, and like solar flares it bursts forth into the universe as paroxysms of rage.

QotD: Dr. Johnson on the future

Filed under: Quotations, Randomness — Tags: , — Nicholas @ 00:01

At another level, futurology implies that we are unhappy in the present. Perhaps this is because the constant, enervating downpour of gadgets and the devices of the marketeers tell us that something better lies just around the next corner and, in our weakness, we believe. Or perhaps it was ever thus. In 1752, Dr Johnson mused that our obsession with the future may be an inevitable adjunct of the human mind. Like our attachment to the past, it is an expression of our inborn inability to live in – and be grateful for – the present.

“It seems,” he wrote, “to be the fate of man to seek all his consolations in futurity. The time present is seldom able to fill desire or imagination with immediate enjoyment, and we are forced to supply its deficiencies by recollection or anticipation.”

Bryan Appleyard, “Why futurologists are always wrong – and why we should be sceptical of techno-utopians: From predicting AI within 20 years to mass-starvation in the 1970s, those who foretell the future often come close to doomsday preachers”, New Statesman, 2014-04-10.

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