Quotulatiousness

July 25, 2012

Smartphone swordfight: what could possibly go wrong?

Filed under: Technology — Tags: , , — Nicholas @ 08:06

Jacob Siegal reports on a new (but not publicly available) smartphone app:

FAR can accurately determine the distance between two smartphones by measuring the time it takes for one sound emitted from one phone to reach the speaker of another.

The first implementation of FAR is an application called SwordFight, which is exactly what it sounds like. Two smartphone owners stand across from each other, jabbing at each other’s phones in order to score a hit. A player has to strike within 15 centimeters to score, causing the other player to lose a point. Using FAR, along with the accelerometer and digital compass, the phones not only keep track of their distance from one another, but can determine which player is attacking, and which player has been struck.

Microsoft is dubbing this subgenre of gaming Mobile Motion Games, and it can only be accomplished with the supreme accuracy of the FAR sound-ranging scheme. Considering the mass hysteria in the gaming world surrounding motion devices, this project does not come as much of a surprise. Nonetheless, I still desperately want to wave an imaginary sword around for a few minutes and know for sure who won.

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