Quotulatiousness

April 1, 2012

GuildMag announces details of Guild Wars 2 console versions

Filed under: Gaming, Humour — Tags: , — Nicholas @ 10:08

I’m quite impressed with our crack GuildMag editorial team for being the first to break this big story:

This just in!

We have just received word from a reliable source within ArenaNet that a console version of Guild Wars 2 has been CONFIRMED!

That’s right, folks! You heard it here first! There is no confirmed release date as of yet, but it has been confirmed that Guild Wars 2 will be on the Xbox Kinect, the Wii U and the PS3 Move, and we’ve got all the details!

Unfortunately, as the controllers for the different platforms are not directly compatible, there are a few differences between the various versions:

Xbox 360 (controller)

Healing skill — To use this skill, press B repeatedly in Morse code to spell the word ‘heal’ (which is dot, dot, dot, dot, dot, dot, dash, dot, dash, dot, dot). We recommend beginning this sequence before you take damage otherwise you may not cast it in time to save yourself. If you forget the sequence and delay pressing B a second time, you will activate the ‘/wave’ emote

Xbox 360 (Kinect)

Dodge — To dodge in the computer version, you use V. To dodge in the Xbox 360 version, you simply scream as loudly as you can whilst running away from your television, preferably hiding behind a sofa for a maximum chance to dodge. The game will detect that you’re no longer present and assume you intend to dodge. We think there’s a massive bonus to this — whenever you leave the room whilst playing for whatever reason, you don’t have to worry about pausing the game for fearing of dying!

[. . .]

PS3 Move & Wii U

Dancing Dagger (thief weapon skill) — All weapon skills have been given their own unique movement action. One we particularly enjoyed was this thief skill, where the thief throws a dagger at the target. To perform this skill, the player simply throws their controller at a supplied target ring, which will bounce the controller back if it lands successfully. If not — well, let’s just say you need to improve your aim!

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